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	<title>EmuCraze &#187; Emulation News</title>
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		<title>bsnes 0.68</title>
		<link>http://emucraze.com/2010/08/22/bsnes-0-68/</link>
		<comments>http://emucraze.com/2010/08/22/bsnes-0-68/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 20:45:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=229</guid>
		<description><![CDATA[byuu made another release of bsnes below is what has been changed in this new release. Source This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The]]></description>
			<content:encoded><![CDATA[<p>byuu made another release of bsnes below is what has been changed in this new release.</p>
<p><a href="http://board.byuu.org/viewtopic.php?f=3&amp;t=904"><strong>Source</strong></a> <strong><span id="more-229"></span></strong></p>
<blockquote><p>This release officially introduces the accuracy and performance cores,  alongside the previously-existing compatibility core. The accuracy core  allows the most accurate SNES emulation ever seen, with every last  processor running at the lowest possible clock synchronization level.  The performance core allows slower computers the chance to finally use  bsnes. It is capable of attaining 60fps in standard games even on an  entry-level Intel Atom processor, commonly found in netbooks.</p>
<p>The  accuracy core is absolutely not meant for casual gaming at all. It is  meant solely for getting as close to 100% perfection as possible, no  matter the cost to speed. It should only be used for testing,  development or debugging.</p>
<p>The compatibility core is identical to  bsnes v067 and earlier, but is now roughly 10% faster. This is the  default and recommended core for casual gaming.</p>
<p>The performance  core contains an entirely new S-CPU core, with range-tested IRQs; and  uses blargg&#8217;s heavily-optimized S-DSP core directly. Although there are  very minor accuracy tradeoffs to increase speed, I am confident that the  performance core is still more accurate and compatible than any other  SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are  all clock-based, just as in the accuracy and compatibility cores; and as  always, there are zero game-specific hacks. Its compatibility is still  well above 99%, running even the most challenging games flawlessly.</p>
<p>If  you have held off from using bsnes in the past due to its system  requirements, please give the performance core a try. I think you will  be impressed. I&#8217;m also not finished: I believe performance can be  increased even further.</p>
<p>I would also strongly suggest Windows  Vista and Windows 7 users to take advantage of the new XAudio2 driver by  OV2. Not only does it give you a performance boost, it also lowers  latency and provides better sound by way of skipping an API emulation  layer.</p>
<p>Changelog:<br />
* Split core into three profiles: accuracy, compatibility and performance<br />
* Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t)<br />
* Performance core uses a new S-CPU core, written from scratch for speed<br />
* Performance core uses blargg&#8217;s snes_dsp library for S-DSP emulation<br />
* Binaries are now compiled using GCC 4.5<br />
* Added a workaround in the SA-1 core for a bug in GCC 4.5+<br />
* The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues<br />
* Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds<br />
* Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas  Quinn]; fixing Mega Man X2 &#8220;gained weapon&#8221; star background effect<br />
* Updated video renderer to properly handle mixed-resolution screens  with interlace enabled; fixing Air Strike Patrol level briefing screen<br />
* Added mightymo&#8217;s 2010-08-19 cheat code pack<br />
* Windows port: added XAudio2 output support [OV2]<br />
* Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc.</p></blockquote>
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		<title>Dolphin 6093</title>
		<link>http://emucraze.com/2010/08/14/dolphin-6093/</link>
		<comments>http://emucraze.com/2010/08/14/dolphin-6093/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 21:10:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=225</guid>
		<description><![CDATA[howdy folks I just compiled the latest revision of Dolphin from svn, while it&#8217;s considered the bleeding edge it&#8217;s pretty stable so kick back and relax and click here to download also please visit the dolphin website where they work on the emulator and give support Source Changelog for this release are the following: Revision:]]></description>
			<content:encoded><![CDATA[<p>howdy folks I just compiled the latest revision of Dolphin from svn, while it&#8217;s considered the bleeding edge it&#8217;s pretty stable so kick back and relax and click here to <strong><a href="http://emuskillet.com/download/emulators/dolphin/Dolphin_Installer_win32.exe">download</a></strong> also please visit the <strong><a href="http://dolphin-emu.com">dolphin website</a></strong> where they work on the emulator and give support</p>
<p><strong><a href="http://emuskillet.com">Source</a><span id="more-225"></span></strong></p>
<p>Changelog for this release are the following:</p>
<blockquote><p>Revision: 6093<br />
Author: NeoBrainX<br />
Date: 4:07:59 PM, Friday, August 13, 2010<br />
Message:<br />
Warning fixes and some cleanups.<br />
Correct me if I was wrong when changing those 0s to &#8216;\0&#8242;s.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/DSPCore/Src/disassemble.cpp<br />
Modified : /trunk/Source/Core/DiscIO/Src/VolumeGC.cpp<br />
Modified : /trunk/Source/Core/DiscIO/Src/VolumeWiiCrypted.cpp</p>
<p>Revision: 6092<br />
Author: nodchip<br />
Date: 9:31:15 AM, Thursday, August 12, 2010<br />
Message:<br />
JitIL: Added code which deal with psq_st/psq_l in the case of inst.W == 1.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64IL/IR.h<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64IL/IR_X86.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64IL/JitIL_LoadStorePaired.cpp</p>
<p>Revision: 6091<br />
Author: soren.jorvang<br />
Date: 5:53:19 PM, Wednesday, August 11, 2010<br />
Message:<br />
UpdateSystemActivity() is defined in OSServices/Power.h which is<br />
erroneously #ifndef _LP64 in the 10.5 SDK. Since OSServices is a<br />
sub-framework of the CoreServices, Power.h cannot be included<br />
directly without specifying the long and messy path to it.<br />
Just declare it extern here as well instead.</p>
<p>Don&#8217;t disable dynamic updating of the bluetooth device name as it<br />
would then be printed as (null) on the first pairing of a wiimote.<br />
&#8212;-<br />
Modified : /trunk/Externals/WiiUse/Src/io_osx.m</p>
<p>Revision: 6090<br />
Author: skidau<br />
Date: 9:49:38 AM, Wednesday, August 11, 2010<br />
Message:<br />
Used a less hacked way of making the multiboot games work.  Instructions are now executed at their proper number of cycles.  The timeslice has instead been increased to compensate.  Increases VPS in some games.</p>
<p>Thanks to BhaaL for the tip.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/Core/Src/CoreTiming.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64IL/JitIL.cpp</p>
<p>Revision: 6089<br />
Author: skidau<br />
Date: 8:15:59 AM, Wednesday, August 11, 2010<br />
Message:<br />
Applied the multiboot dol fix to JITIL too.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64IL/JitIL.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/JitCommon/JitCache.cpp</p>
<p>Revision: 6088<br />
Author: skidau<br />
Date: 7:45:27 AM, Wednesday, August 11, 2010<br />
Message:<br />
Added support for multiboot dols.  This allows demo discs, bonus discs etc to be played.</p>
<p>* Flushed the JIT cache on &#8220;ICFI&#8221; (Flush Instruction Cache)<br />
* Made all instructions one cycle in duration</p>
<p>Fixes issue 233<br />
&#8212;-<br />
Modified : /trunk/Source/Core/Core/Src/HW/Memmap.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_LoadStore.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/JitCommon/JitCache.cpp<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/JitCommon/JitCache.h<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/PPCCache.cpp<br />
Modified : /trunk/Source/Core/DebuggerWX/Src/CodeWindow.cpp</p>
<p>Revision: 6087<br />
Author: glennricster@gmail.com<br />
Date: 1:00:27 AM, Wednesday, August 11, 2010<br />
Message:<br />
Fix the wiimote refresh button in the new wiimote plugin on linux.<br />
&#8212;-<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteReal/WiimoteReal.cpp</p>
<p>Revision: 6086<br />
Author: glennricster@gmail.com<br />
Date: 11:28:40 PM, Tuesday, August 10, 2010<br />
Message:<br />
Fix a problem in the old wiimote plugin in which a bitmap could be created with size 0&#215;0.  This fails an assertion in wxWidgets.  wxWidgets complains about it in the debug build.<br />
Also cleaned that file up.  That is probably an exercise in futility though.<br />
&#8212;-<br />
Modified : /trunk/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h</p>
<p>Revision: 6085<br />
Author: soren.jorvang<br />
Date: 5:30:04 AM, Tuesday, August 10, 2010<br />
Message:<br />
Use the debug option for conf.CheckWXConfig on OS X as on Unix.<br />
&#8212;-<br />
Modified : /trunk/SConstruct<br />
Modified : /trunk/SconsTests/wxconfig.py</p>
<p>Revision: 6084<br />
Author: soren.jorvang<br />
Date: 5:29:15 AM, Tuesday, August 10, 2010<br />
Message:<br />
Add Common::AtomicDecrement for gcc to match win32.</p>
<p>Use the debug option for conf.CheckWXConfig on OS X as on Unix.</p>
<p>Take care of a few compiler warnings.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/Common/Src/Atomic_GCC.h<br />
Modified : /trunk/Source/Core/Core/Src/PowerPC/Jit64/Jit_Integer.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_VideoOGL/Src/main.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_VideoSoftware/Src/main.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/WiimoteEmu.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteReal/WiimoteReal.cpp</p>
<p>Revision: 6083<br />
Author: marcosvitali@gmail.com<br />
Date: 4:25:35 AM, Tuesday, August 10, 2010<br />
Message:<br />
I&#8217;ve observed that &#8220;FIFO is overflown by GatherPipe&#8221; is not real overflow.<br />
Really that happens because the fifo.CPReadWriteDistance is negative.<br />
Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416<br />
In SMG this is because  PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0.<br />
To Prevent that, I&#8217;ve Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that.<br />
Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different.<br />
I&#8217;m working to solve this.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/Common/Src/PluginVideo.cpp<br />
Modified : /trunk/Source/Core/Common/Src/PluginVideo.h<br />
Modified : /trunk/Source/Core/Core/Src/HW/ProcessorInterface.cpp<br />
Modified : /trunk/Source/Core/VideoCommon/Src/CommandProcessor.cpp<br />
Modified : /trunk/Source/Core/VideoCommon/Src/CommandProcessor.h<br />
Modified : /trunk/Source/Core/VideoCommon/Src/PixelEngine.cpp<br />
Modified : /trunk/Source/Core/VideoCommon/Src/PixelEngine.h<br />
Modified : /trunk/Source/PluginSpecs/pluginspecs_video.h<br />
Modified : /trunk/Source/Plugins/Plugin_VideoDX11/Src/main.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_VideoDX9/Src/main.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_VideoOGL/Src/main.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_VideoSoftware/Src/main.cpp</p>
<p>Revision: 6082<br />
Author: Billiard26<br />
Date: 1:12:32 AM, Tuesday, August 10, 2010<br />
Message:<br />
New Wiimote Plugin: Added a &#8220;Hybrid Wiimote&#8221; input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to &#8220;None&#8221;, a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to &#8220;None&#8221; before connecting a real extension, it usually works.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/Common/Src/FifoQueue.h<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteConfigDiag.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/EmuSubroutines.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/WiimoteEmu.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/WiimoteEmu.h<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/WiimoteHid.h<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteNew.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteReal/WiimoteReal.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteReal/WiimoteReal.h</p>
<p>Revision: 6081<br />
Author: glennricster@gmail.com<br />
Date: 10:08:22 PM, Monday, August 09, 2010<br />
Message:<br />
Take care of some compiler warnings from unused variables, and a little code cleanup.<br />
&#8212;-<br />
Modified : /trunk/Source/Core/DebuggerWX/Src/CodeWindow.cpp<br />
Modified : /trunk/Source/Core/DebuggerWX/Src/CodeWindow.h<br />
Modified : /trunk/Source/Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp<br />
Modified : /trunk/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp</p></blockquote>
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		<title>bsnes 0.67</title>
		<link>http://emucraze.com/2010/08/12/bsnes-0-67/</link>
		<comments>http://emucraze.com/2010/08/12/bsnes-0-67/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 17:44:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=221</guid>
		<description><![CDATA[byuu released an update on bsnes here is the changelog for the release Source byuu&#8217;s homepage byuu wrote:I apologize, bsnes v066 had a small error in the source that resulted in the PPU not synchronizing properly to the CPU. This bug was not exposed in the images I use to test releases. I have also]]></description>
			<content:encoded><![CDATA[<p>byuu released an update on bsnes here is the changelog for the release</p>
<p><strong><a href="http://emuskillet.com/viewtopic.php?f=3&amp;t=2">Source</a></strong> <strong><a href="http://byuu.org">byuu&#8217;s homepage</a></strong></p>
<p><span id="more-221"></span></p>
<blockquote>
<div>
<p><cite>byuu wrote:</cite>I  apologize, bsnes v066 had a small error in the source that resulted in  the PPU not synchronizing properly to the CPU. This bug was not exposed  in the images I use to test releases. I have also updated the cheat code  database, which is maintained by mightymo.</p>
<p>&#8212;&#8211;</p>
<p>Major  features in this release are: serial controller emulation, a brand new  scheduler that supports multiple simultaneous coprocessors, and accuracy  improvements.</p>
<p>The serial controller is something devised by  blargg. With the proper voltage adjustments (5v-9v), it is possible to  wire an SNES controller to a serial port, which can then be used for  bidirectional communication between the SNES, and (usually, but not  only) a PC. The support in bsnes was added so that such programs could  be debugged and ran from within an emulator, and not just on real  hardware.</p>
<p>The scheduler rewrite was meant to allow the  combination of coprocessors. It was specifically meant to allow the  serial controller thread to run alongside the SuperFX and SA-1  coprocessor threads, but it also allows fun things like MSU1 support in  SuperFX and SA-1 games, and even creating dev cartridges that utilize  both the SuperFX and SA-1 at the same time. The one thing not yet  allowed is running multiple instances of the exact same coprocessor at  the same time, as this is due to design constraints favoring code  inlining.</p>
<p>There are two important accuracy updates. The first is  that when PAL video mode is used without being in overscan mode, black  bars are shown. Emulators have always shown this black bar at the bottom  of the screen, but this is actually incorrect. resxto took pictures  from his PAL TV that shows the image is in fact vertically centered in  the screen. bsnes has been updated to reflect this.<br />
Also interesting  is that I have backported some code from the dot-based PPU renderer. In  the game Uniracers, it writes to OAM during Hblank, and expects the  write to go to a specific address. In previous releases, that address  was hard-coded to go to the required memory location. But the way the  hardware really works is that the write goes to the extended attribute  address for the last sprite that the PPU fetched, as the PPU is still  asserting the OAM address bus. Now, due to the precision limitations, I  was not able to also port timing access during the active display  period. However, this is sufficient to at least remove the last global  hack from the older, speed-focused scanline renderer.</p>
</div>
</blockquote>
<p>Click <a href="http://code.google.com/p/bsnes/downloads/detail?name=bsnes_v067.zip&amp;can=2&amp;q=">here to download</a></p>
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		<title>Ami/WinArcadia v14.1 released</title>
		<link>http://emucraze.com/2010/07/04/amiwinarcadia-v14-1-released/</link>
		<comments>http://emucraze.com/2010/07/04/amiwinarcadia-v14-1-released/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 21:49:58 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=216</guid>
		<description><![CDATA[New version of this multiple systems emulator (Emerson Arcadia 2001, Interton VC 4000 and more) has been released. Source Changelog: Summary: Arcadia: improved high score management. Miscellaneous improvements and bug fixes. Details: wa: localized tooltips (eg. german coin-op &#8220;A&#8221; and &#8220;B&#8221;) are now localized using the correct character set (Windows not MS-DOS). now supports ctrl+left/right to be]]></description>
			<content:encoded><![CDATA[<p>New version of this multiple systems emulator (Emerson Arcadia 2001, Interton VC 4000 and more) has been released.</p>
<p><strong><a href="http://amigan.1emu.net/releases/#amiarcadia">Source</a><span id="more-216"></span><br />
</strong></p>
<p>Changelog:</p>
<blockquote>
<div id="_mcePaste"><strong>Summary:</strong></div>
<div>
<ul>
<li>Arcadia: improved high score management.</li>
<li>Miscellaneous improvements and bug fixes.</li>
</ul>
<p><strong></strong></div>
<div id="_mcePaste"><strong>Details:</strong></div>
<div id="_mcePaste">
<ul>
<li>wa: localized tooltips (eg. german coin-op &#8220;A&#8221; and &#8220;B&#8221;) are now localized using the correct character set (Windows not MS-DOS). now supports ctrl+left/right to be same as ctrl+up/down, respectively.</li>
<li>aa: replaced ship.os4 with stefan&#8217;s version, and added makefile.mos.</li>
<li>aa: fixed: controls subwindow offsets were wrong on eg. MorphOS.</li>
<li>aa: fixed: FPS gadget width was too small on eg. OS4.</li>
<li>aa: fixed: sidebar wasn&#8217;t being highlighted appropriately when eg. switching to a coin-op.</li>
<li>arcadia: high score management of baseball and (separately to super bug 1) super bug 2.</li>
<li>aa: fixed most or all remaining OS4 GCC compiler warnings.</li>
<li>wa: now keyboard can be used to control the GUI and guest even while the &#8220;game information&#8230;&#8221; subwindow has the input focus (ie. is activated).</li>
</ul>
</div>
</blockquote>
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		<title>CubeSX/WiiSX Beta 2 available</title>
		<link>http://emucraze.com/2010/07/04/cubesxwiisx-beta-2-available/</link>
		<comments>http://emucraze.com/2010/07/04/cubesxwiisx-beta-2-available/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 21:41:29 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=213</guid>
		<description><![CDATA[New beta of this Sony Playstation 1 emulator for Nintendo Wii &#38; Gamecube is now available online. Source Changelog: * Compiled with devkitPPC r21 / libOGC SVN * Compiled with new libDI / DVDx V2 * DVD reads are now done with direct PowerPC access + Samba loading + Execute BIOS * Controller improvements +]]></description>
			<content:encoded><![CDATA[<p>New beta of this Sony Playstation 1 emulator for Nintendo Wii &amp; Gamecube is now available online.</p>
<p><strong><a href="http://emulatemii.com/">Source</a><span id="more-213"></span><br />
</strong></p>
<p>Changelog:</p>
<blockquote><p>* Compiled with devkitPPC r21 / libOGC SVN<br />
* Compiled with new libDI / DVDx V2<br />
* DVD reads are now done with direct PowerPC access<br />
+ Samba loading<br />
+ Execute BIOS<br />
* Controller improvements<br />
+ Rumble for Wiimote-based input<br />
+ Wiimote-only controls<br />
+ Classic Controller Pro &amp; 3rd party controller support<br />
+ Reconfigurable button mapping<br />
+ Save/Load button mapping from file<br />
+ New menu system<br />
+ Classic Controller support<br />
+ Wiimote / Wiimote &amp; nunchuck support<br />
+ Settings saving<br />
+ Auto load/save option for saves<br />
* PEOPS GPU<br />
+ Pillar-boxing &#8216;Force 16:9&#8242; mode<br />
* Fixed color mapping for FMV<br />
+ FranSPU<br />
* Smooth stereo audio at full FPS<br />
- PEOPS SPU<br />
+ SSSPSX input plugin<br />
+ DualShock Controller support<br />
+ Rumble support<br />
* Analog/Digital switching<br />
+ CDRMooby<br />
* Improved compatibility<br />
* CDDA not implemented yet</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://emucraze.com/2010/07/04/cubesxwiisx-beta-2-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UberNES 2010 Revision 1</title>
		<link>http://emucraze.com/2010/07/02/ubernes-2010-revision-1/</link>
		<comments>http://emucraze.com/2010/07/02/ubernes-2010-revision-1/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 07:36:16 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=161</guid>
		<description><![CDATA[New release of this NES emulator has seen the light of day. Changelog: Fixed gameplay stats and movie uploading Improved movie checkpoint editor Improved GUI acceleration feature Each mappable action (&#8220;Load State&#8221;, &#8220;Save State&#8221;, etc) can be enabled/disabled independently Fast-forward function can now be mapped to a controller button Source]]></description>
			<content:encoded><![CDATA[<p>New release of this NES emulator has seen the light of day. Changelog:</p>
<ul>
<li>Fixed gameplay stats and movie  uploading</li>
<li>Improved movie checkpoint editor</li>
<li>Improved GUI acceleration feature</li>
<li>Each mappable action (&#8220;Load  State&#8221;, &#8220;Save State&#8221;, etc) can be enabled/disabled independently</li>
<li>Fast-forward function can now be mapped to a controller  button</li>
</ul>
<p><a href="http://www.ubernes.com" onclick="window.open(this.href); return false;"><strong>Source</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>D Pspemu r164 available</title>
		<link>http://emucraze.com/2010/07/02/d-pspemu-r164-available/</link>
		<comments>http://emucraze.com/2010/07/02/d-pspemu-r164-available/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 07:31:15 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=159</guid>
		<description><![CDATA[Another unofficial release of this Sony Playstation Portable emulator written in D is available to public. Changes since last release: Implemented basic Vfpu stuff!! Now cubevfpu, NeHe and some other demos are working. GPU speed and compatibility improvements. TRXKICK+Lighting+other fixes and improvements. For example cavestory runs 10fps faster. Sound enabled by default and could be]]></description>
			<content:encoded><![CDATA[<p>Another unofficial release of this Sony Playstation Portable emulator written in D is available to public. Changes since last release:</p>
<ul>
<li>Implemented basic Vfpu stuff!! Now cubevfpu, NeHe and some other  demos are working.</li>
<li>GPU speed and compatibility improvements. TRXKICK+Lighting+other  fixes and improvements. For example cavestory runs 10fps faster.</li>
<li>Sound enabled by default and could be enabled/disabled while  running. Still sounds very bad.</li>
<li>Lots of new NIDs implemented.</li>
<li>Fixed arguments passed to the programs. Now PSPTrist and some other  homebrews using arguments start working.</li>
<li>Improved unittesting to avoid regressions.</li>
<li>Added a menu option to associate psp files to the emulator.</li>
<li>Clean ups. Small fixes. And much more&#8230;</li>
</ul>
<p><a href="http://pspemu.soywiz.com/" onclick="window.open(this.href); return false;"><strong>Source</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My NES v0.9.2.0 released</title>
		<link>http://emucraze.com/2010/07/02/my-nes-v0-9-2-0-released/</link>
		<comments>http://emucraze.com/2010/07/02/my-nes-v0-9-2-0-released/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 07:21:29 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=156</guid>
		<description><![CDATA[New version of this NES emulator written in C# has been released. Changes since 0.9.1.1: Added Stereo / Mono sound support Bug Fixed : APU timing, length counter. Bug Fixed : can&#8217;t load a rom that read only or located on DVD/CD&#8230; Bug Fixed : error thrown when you try to save S-RAM where there&#8217;s]]></description>
			<content:encoded><![CDATA[<p>New version of this NES emulator written in C# has been released. Changes since 0.9.1.1:</p>
<ul>
<li>Added Stereo / Mono sound support</li>
<li>Bug Fixed : APU timing, length counter.</li>
<li>Bug Fixed : can&#8217;t load a rom that read only or located on DVD/CD&#8230;</li>
<li>Bug Fixed : error thrown when you try to save S-RAM where there&#8217;s no rom loaded.</li>
</ul>
<p><a href="http://sourceforge.net/projects/mynes/" onclick="window.open(this.href); return false;"><strong>Source</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ami/WinArcadia v14.0 released</title>
		<link>http://emucraze.com/2010/04/11/amiwinarcadia-v14-0-released/</link>
		<comments>http://emucraze.com/2010/04/11/amiwinarcadia-v14-0-released/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 11:15:05 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://emucraze.com/?p=148</guid>
		<description><![CDATA[New version of this multiple machines emulator (Emerson Arcadia 2001, Interton VC 4000 and more) is available to public. Source Changes since v13.1 added preliminary dolphin emulation. patched astro wars to fix boss level. various minor forgotten bug fixes. incorporated samir&#8217;s latest italian catalog. wa: fixed: toolbar layout couldn&#8217;t handle very narrow windows. aa: disabled]]></description>
			<content:encoded><![CDATA[<p>New version of this multiple machines emulator (Emerson Arcadia 2001, Interton VC 4000 and more) is available to public.</p>
<p><a href="http://amigan.1emu.net/" onclick="window.open(this.href); return false;"><strong>Source</strong></a></p>
<p><span id="more-148"></span>Changes since v13.1</p>
<blockquote>
<ul>
<li>added preliminary dolphin emulation.</li>
<li>patched astro wars to fix boss level.</li>
<li>various minor forgotten bug fixes.</li>
<li>incorporated samir&#8217;s latest italian catalog.</li>
<li>wa: fixed: toolbar layout couldn&#8217;t handle very narrow windows.</li>
<li>aa: disabled OS4 tooltips a la V13.06.</li>
</ul>
</blockquote>
<p style="text-align: center;"><table style="border: 1px solid #CCC;" cellpadding="3" width="100%">
  <tr>
    <td width="35">
      <img src="http://emucraze.com/wp-content/plugins/downloads-manager/img/icons/winrar.gif" alt="http://emucraze.com/wp-content/plugins/downloads-manager/img/icons/winrar.gif">
    </td>
    <td>
      <b>download:</b> <a href="http://emucraze.com/?file_id=1">WinArcadia v14.0 for Windows</a> <small>(1.51MB)</small><br />
      <b>added:</b> 11/04/2010 <br />
      <b>clicks:</b> 518 <br />
      <b>description:</b>  <br />
    </td>
  </tr>
</table><br />
<table style="border: 1px solid #CCC;" cellpadding="3" width="100%">
  <tr>
    <td width="35">
      <img src="http://emucraze.com/wp-content/plugins/downloads-manager/img/icons/winrar.gif" alt="http://emucraze.com/wp-content/plugins/downloads-manager/img/icons/winrar.gif">
    </td>
    <td>
      <b>download:</b> <a href="http://emucraze.com/?file_id=2">AmiArcadia v14.0 for AmigaOS</a> <small>(1.36MB)</small><br />
      <b>added:</b> 11/04/2010 <br />
      <b>clicks:</b> 149 <br />
      <b>description:</b>  <br />
    </td>
  </tr>
</table></p>
]]></content:encoded>
			<wfw:commentRss>http://emucraze.com/2010/04/11/amiwinarcadia-v14-0-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SainT v2.14 released</title>
		<link>http://emucraze.com/2009/12/29/saint-v2-14-released/</link>
		<comments>http://emucraze.com/2009/12/29/saint-v2-14-released/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:45:54 +0000</pubDate>
		<dc:creator>nosound.97</dc:creator>
				<category><![CDATA[Emulation News]]></category>

		<guid isPermaLink="false">http://www.emucraze.com/?p=135</guid>
		<description><![CDATA[New version of this Atari ST emulator is avaiable to public. Changes since v2.13: 0 byte line supported on both STF / STE new 0 byte line supported (&#8220;No Buddies Land&#8221; game) STE blitter pixel shift supported ( &#8220;Cernit Trandafir&#8221; demo by DHS is now working fine) weird 68k prefetch fix (&#8220;Beyond&#8221; demo by Kruz]]></description>
			<content:encoded><![CDATA[<p>New version of this Atari ST emulator is avaiable to public. Changes since v2.13:</p>
<ul>
<li>0 byte line supported on both STF / STE</li>
<li> new 0 byte line supported (&#8220;No Buddies Land&#8221; game)</li>
<li> STE blitter pixel shift supported ( &#8220;Cernit Trandafir&#8221; demo by DHS is now working fine)</li>
<li> weird 68k prefetch fix (&#8220;Beyond&#8221; demo by Kruz is now working)</li>
</ul>
<p><a href="http://leonard.oxg.free.fr/SainT/saint.html" target="_blank"><strong>Source</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
